Enterprise emergence that exceeds Nintendo?Japan-U.S. pursues the Chinese online game marketplace and South Korea that leads - The South Korea paper.
The South Korea paper and Chosun Ilbo published "Japan-U.S. pursued the South Korea enterprise that led 'Lode-gold' - in the game marketplace in China" and the title lingua article, and introduced the situation of the online game marketplace being made a boom in China with Internet user's spurt on May 8, 2009. The ring ball time signal told it.
The population of the net of China increased rapidly from 59.1 million of 02 years to four time or more 298 million person in 08, pulled out 220 million person United States, and became the good in the world. Moreover, a broadband user increased suddenly from 3.3 million of 02 years with 81.88 million people in 08, and the groundwork that the net game becomes a boom had been completed.
However on the other hand, China is merely 22.5% compared with the United States of about 70%, Japan, and South Korea, etc. , and the development of the game marketplace is still initial stages. the net availabilityIn industry segments, as for the population of the net, of China, it is predicted that it becomes 483 million people, and it reaches 80 million people and the market scale six billion dollars only by the user of a pay online gaming, and the game enterprise in each country such as the United States and Japan is planning the entry aiming at a huge promising market in 2011.
It is a South Korea enterprise that leads the net game marketplace in China now.
The game made in South Korea was 6 according to the market research report of South Korea Mirae Asset bond among frequency of use of the online gaming in May this year top 10, 3 made in China, and made in the United States occupied one. A certain analyst is analyzed, "There is no competitiveness but the game made in South Korea has the communality with a Chinese culture", and expected, "The South Korea enterprise that exceeds Nintendo might also appear within several if succeeding in Chinese market".
http://www.recordchina.co.jp/group/g31223.html at 06:23:19
The South Korea paper and Chosun Ilbo published "Japan-U.S. pursued the South Korea enterprise that led 'Lode-gold' - in the game marketplace in China" and the title lingua article, and introduced the situation of the online game marketplace being made a boom in China with Internet user's spurt on May 8, 2009. The ring ball time signal told it.
The population of the net of China increased rapidly from 59.1 million of 02 years to four time or more 298 million person in 08, pulled out 220 million person United States, and became the good in the world. Moreover, a broadband user increased suddenly from 3.3 million of 02 years with 81.88 million people in 08, and the groundwork that the net game becomes a boom had been completed.
However on the other hand, China is merely 22.5% compared with the United States of about 70%, Japan, and South Korea, etc. , and the development of the game marketplace is still initial stages. the net availabilityIn industry segments, as for the population of the net, of China, it is predicted that it becomes 483 million people, and it reaches 80 million people and the market scale six billion dollars only by the user of a pay online gaming, and the game enterprise in each country such as the United States and Japan is planning the entry aiming at a huge promising market in 2011.
It is a South Korea enterprise that leads the net game marketplace in China now.
The game made in South Korea was 6 according to the market research report of South Korea Mirae Asset bond among frequency of use of the online gaming in May this year top 10, 3 made in China, and made in the United States occupied one. A certain analyst is analyzed, "There is no competitiveness but the game made in South Korea has the communality with a Chinese culture", and expected, "The South Korea enterprise that exceeds Nintendo might also appear within several if succeeding in Chinese market".
http://www.recordchina.co.jp/group/g31223.html at 06:23:19
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