The top line of the U.S. video game industry segments in May is serial for three months and the setback linguas.

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The top line of the U.S. video game industry segments in May is serial for three months and the setback linguas. The demand dropping of family-use game machines "Wii (Wee)" of Nintendo that had pulled the industry growth up to now in addition to the lack of the hit product of game software (tendon In) sounded.

The top line of hardware, software, and accessories of the game in May became 863.3 million dollars of the this moon proportion 23% previous year decrease (about 84 billion 336 million yen) in the United States that was the world's largest video game marketplace according to the announcement of U.S. market research company NPD group on the 11th. The top line of hardware is 302.5 million dollars of 30% decrease.

The numbers of sales of Wii is a setback lingua of 287,000 and the previous year of the this moon proportion 57%. "PlayStation 3 (PS3)" of SONY was 131,000 of 37% decreases, and "Xbox360" of Micro Soft of U.S. was 175,000 of 6.2% decreases.

The top line of the entire industry segments has expanded from calling in the game user with a new popularity of Wii last year by 19%.

The game charge analyst and mike Hickey (Colorado Greenwood village in service) of Janco Partners showed the perception that the price cut of Wii and PS3 was necessary to return to the growth track. (Adam Satariano)


- Http://www.business-i.jp/news/bb-page/news/200906130094a.nwc at 07-June 13,

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